Foundational parts of the NDS.Live specification are now fully open. You can read them here and implement them freely — no Developer Portal sign-up required — with open-source reference code to match. We'll add more topics here as further parts of the format are opened up.
How NDS.Live encodes WGS 84 coordinates as integers, derives Morton codes, divides the Earth into a global tiling scheme, and packs Tile IDs into 32 bits.
Read the spec →
Open-source code for NDS ↔ WGS 84 conversion, packed Tile IDs and Morton codes in C++, Python,
Java, JavaScript/TypeScript, Go and Rust — the
ndslive-math repository.